Blender Procedural Grunge with Ambient Occlusion đź—ż
$1+
$1+
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CypherPoet
🌟 Product Overview
This product contains a Blender material for procedurally-generated grunge that grows and spreads in a pattern that's computationally based on an object's ambient occlusion. It’s designed to take any existing shader as input, and generate a grunge-texture pattern over top.
The material is created as a custom shader node group — making it easily configured, customized, duplicated, or extended to fit any of your needs 💪
✨ Key Features
- Customizable controls for the grunge spread, density, detail, color, bump strength, and more.
- Support for animating the generated texture noise through an “animation factor” input value.
- A clean, well-architected tree of nodes crafted with care for logical coherence and extensibility.
- A starter set of demo materials showcasing how the grunge nodes can be added over top of existing shaders.
📦 Contents
- A Blender file containing:
- The procedural grunge as a self-contained, customizable shader node tree — exhibiting the key features described above.
- A usage demo — showcasing a the nodes being applied within a number of different materials on different objects.
- A “studio” setup with lighting, multiple cameras, and multiple backdrop surfaces to experiment with.
- An environment-lighting setup with multiple “World” configurations to experiment with — each using different images, HDRI, light strengths, blending techniques, etc.
- A Compositor setup with utility node groups for experimenting with different background compositions, glare effects, recoloring effects, and more.
- A collection of images showcasing final renders from the demo.
🧩 Compatibility Notes
- Built in Blender 4
- Should be compatible with previous versions of Blender.
- Configured for both the Cycles and EEVEE rendering engines.
You’ll get the .blend file containing the material shader nodes and a demo scene showcasing their use.
Size
14.1 MB
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