Blender Procedural Glowing Crystal Material đź”®

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🌟 Product Overview

This product contains a Blender procedural material for rendering a glowing, crystalline appearance on an object’s surface.

The shader nodes consist of procedural logic that generates dynamic mappings for an inner glow color, an outer glow color, roughness, bump, displacement, and more.

Furthermore, as a benefit of Blender’s shader node architecture, it’s seamless to configure, customize, duplicate, and extend according to your needs 💪

✨ Key Features

  • ⚙️ Extensively customizable controls for the material’s aesthetic characteristics.
  • 🎨 Optimized for Blender 4 to leverage the new Principled BSDF settings for transmission and coating.
  • ✨Clean, well-architected node trees — crafted with care for logical coherence and extensibility.
  • 🎭 A starter set of demo objects showcasing various ways to use the material.

📦 Contents

  • A Blender file containing:
    • The aforementioned procedural material.
    • A usage demo — showcasing a the material and nodes being applied to several different objects.
    • A “studio” setup with lighting, multiple cameras, and multiple backdrop surfaces to experiment with.
    • An environment-lighting setup with multiple “World” configurations to experiment with.
    • A Compositor setup with utility node groups for experimenting with different background compositions, glare effects, recoloring effects, and more.
  • A collection of images showcasing final renders from the demo.

🧩 Compatibility Notes

  • Built with Blender 4.
  • Configured for both the Cycles and EEVEE rendering engines.
    • Cycles will be needed to use Displacement until EEVEE displacement support is implemented in Blender 4.1.
  • Should be compatible with previous versions of Blender.

đź“ť Usage Tips

The material contains a “root shader” node that accepts several configuration inputs for top-level customization. A few of the basic defaults are worth mentioning:

  • A root coordinate mapping that uses the object’s Object texture coordinates.
  • An “Inner Glow Color” and “Outer Glow Color” that leverages an object’s Custom Properties.This can help with creating multiple color and glow-strength variations without needing to duplicate the material outright. It’s by no means mandatory, though, and you can always create more complex color maps to pass in for these inputs.
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You’ll get the .blend file containing the material shader nodes and a demo scene with several objects showcasing their use.

Size
16.7 MB
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$1+

Blender Procedural Glowing Crystal Material đź”®

I want this!