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Blender Procedural Smooth Tiled Concrete đź—ż

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Blender Procedural Smooth Tiled Concrete đź—ż

$1+

🌟 Product Overview

This product contains a Blender procedural material for rendering smoothed, tiled concrete — with aesthetics inspired by surfaces such as modern concrete flooring and industrial building walls:


The shader nodes consist of procedural logic that generates these characteristics — including (but not limited to):

  • Two primary concrete colors.
  • A third, subtle “glaze color” that often collects on resin-poured concrete: https://www.instructables.com/Resin-Basics-How-to-Mix-Resin-Colors/.
  • Tiling that separates and offsets the texture noise into squared-off sections.
  • Texturing of chips, cracks, and holes.
  • Layered bump mapping for the concrete and its surface details.


Furthermore, as a benefit of Blender’s shader node architecture, it’s seamless to configure, customize, duplicate, and extend according to your needs 💪


✨ Key Features

  • ⚙️ Extensively customizable controls for the material’s aesthetic characteristics.
  • 🎨 Optimized for Blender 4.1 to leverage the features of the new Principled BSDF shader.
  • ✨Clean, well-architected node trees — crafted with care for logical coherence and extensibility.
  • 🎭 A starter set of demo objects showcasing various ways to use the material.


📦 Contents

  • A Blender file containing:
    • The aforementioned procedural material.
    • A usage demo with models showcasing the material’s application.
    • A “studio” setup with lighting, multiple cameras, and multiple backdrop surfaces to experiment with.
    • An environment-lighting setup with multiple “World” configurations to experiment with.
    • A Compositor setup with utility node groups for experimenting with different background compositions, glare effects, recoloring effects, and more.
  • A collection of images showcasing final renders from the demo.


🧩 Compatibility Notes

  • Built with Blender 4.1.
  • Configured for both the Cycles and EEVEE rendering engines.
  • Should be compatible with previous versions of Blender.


đź“ť Usage Tips

  • The top-level node group contains an input for the texture coordinate used to create a tiling map. You can use any vector here. However, it works exceptionally well with the UV coordinates of a UV-unwrapped object. And thus, that’s what the material uses as its initial default.
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You’ll get the .blend file containing the material shader nodes and a demo scene with several objects showcasing their use.

Size
3.68 MB
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