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Blender Procedural Sparkling Sugar Cube Material 🍬

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Blender Procedural Sparkling Sugar Cube Material 🍬

$1+

🌟 Product Overview

This product contains a Blender procedural material for rendering a sparkling, flaked, crystalized sugar material that looks absolutely sweet and delicious when applied to a Blender cube 🥹



The shader nodes consist of procedural logic that generates a number of aesthetic characteristics — including (but not limited to):

  • Multiple layers of shaders to style the sugar cube base, sugar crystals, and a sparkling-flake coating.
  • Controls for base colors, flake sizes, subsurface scattering, roughness, bump strength, and more.
  • Support for using custom object properties to configure attributes.

Furthermore, as a benefit of Blender’s shader node architecture, the material is seamless to configure, customize, duplicate, and extend according to your needs 💪


✨ Key Features

  • ⚙️ Extensively customizable controls for the material’s aesthetic characteristics.
  • 🎨 Optimized for Blender 4.x to leverage the features of the new Principled BSDF shader.
  • ✨Clean, well-architected node trees — crafted with care for logical coherence and extensibility.

• • 🎭 A starter set of demo objects showcasing various ways to use the material.


📦 Contents

  • A Blender file containing:
    • The aforementioned procedural material.
    • A usage demo with objects showcasing the material’s application.
    • A “studio” setup with lighting, multiple cameras, and multiple backdrop surfaces to experiment with.
    • An environment-lighting setup with multiple “World” configurations to experiment with.
    • A Blender Compositor setup with node groups for experimenting with different background compositions, glare effects, recoloring effects, and more.

• • A collection of images showcasing final renders from the demo.


🧩 Compatibility Notes

  • Built with Blender 4.3.2
  • Configured for both the Cycles and EEVEE rendering engines.
  • Should be compatible with previous versions of Blender.
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You’ll get the .blend file containing the material shader nodes and a demo scene showcasing their use.

Size
296 MB
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